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ARTWORKS
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ABOUT
BIOGRAPHY
Guido Albanese (Barletta, 1968) is an Italian painter. After studying set design at the Academies of Fine Arts in Florence and Bari, he specialized in 1994 at the Teatro alla Scala in Milan. He began his career in Paris as a concept artist for the renowned set designer Ezio Frigerio, an experience that profoundly shaped his ability to conceive space as an imaginary construction.
Over more than two decades, his research has evolved toward the landscape as a space of existential inquiry—a place where nature and interior vision overlap. Painting remains the generative core of his work: moving between figuration and abstraction, Albanese investigates the primordial dimension of experience. In parallel, the use of photography and digital technologies has progressively integrated into his practice as an extension of his language.
Among his most notable recognitions are the Special Prize “Camera di Commercio” for Pavia Giovane Arte Europea (jury chaired by Rossana Bossaglia) and the Special Prize for the innovative use of new technologies at the Premio Città di Novara (jury chaired by Michelangelo Pistoletto). He was a finalist for the Arte Laguna Prize in Venice (2010) and for the Be Natural Be Wild competition in Biella (2024). Since 2023, he has collaborated with the digital art gallery Cinello.
STATEMENT
Guido Albanese’s artistic research focuses on the landscape as a space of transformation and impermanence, investigating its most unstable and powerful elements.
His work is characterized by an experimental and deconstructive approach that reinterprets the experience of the landscape, moving in a fluid transition between figuration and abstraction. He employs a transversal practice that extends from painting to photography, reaching CGI and artificial intelligence.
Within this framework, inspired by the concept of the Sublime and Eastern contemplative wisdom, the landscape is not merely a representation but an experiential dispositive: a place where Albanese brings into tension wonder and inquietude, beauty and vulnerability. Light, color, matter, and form thus become the vectors of an aesthetic experience that oscillates between fascination and bewilderment, inviting the viewer to confront a magnitude that is irreducible to the human measure alone.
MEDIUM AND TECHNIQUES
Albanese develops his painting through a refined and nuanced experimentation with techniques and languages, in which tradition and innovation meet and intertwine in a continuous evolution.
His references range from the great Renaissance painters, such as Leonardo da Vinci and Giorgione, to traditional Chinese Shan Shui landscape painting. Shan Shui, with its profound philosophical reflections on man and nature, represents a fundamental contribution to his research, which also draws from more recent artists such as Friedrich, Constable, Turner, and De Nittis, while also integrating equally fundamental influences from contemporary artists such as Morandi, de Chirico, Rothko, Burri, Schifano, Zhang Daqian and Richter.
This research, while drawing on multiple references, is nevertheless characterized by a free synthesis, with the aim of generating a new way of painting, a witness of its time.
His painting adopts a fluid style that oscillates between Romanticism, Realism, and Expressionism, also permeated by influences from Eastern art. His work, far from a Mannerist approach or mere imitation, translates into an imaginary reconstruction of reality, deliberately imprecise and incomplete, which leaves room for free and spontaneous gestures, sometimes verging on abstraction, designed to stimulate the imagination. He mixes and blends techniques such as tonal painting, gestural painting, thick impastos or watercolors, inserting virtuosic touches with minute details and plays of light and shadow with skill that demonstrate refined technical mastery. He also uses rapid and impulsive brushstrokes, splashes, drips, and stains, which contribute to a sense of dynamism and tension. Albanese seeks to convey his thoughts and feelings through maximum expressiveness, creating a visceral and emotional experience, aiming to understand the impulse to knowledge, which for him begins with the experience of wonder at existence itself.
During his artistic evolution, spanning over two decades, Guido Albanese has constantly broadened and deepened his eclectic style, intertwining painting, photography, computer graphics, and, more recently, generative artificial intelligence. For Albanese, this process symbolizes the tension between subjective perception and objective reality and reflects his desire to merge the real with the conceptual in painting.
Potography
Since the beginning of his artistic career, Albanese has often used photography as the basis for his paintings, adopting techniques of layering and alteration to challenge the perception and unambiguous interpretation of images.
Albanese's main influences include Stieglitz, Adams, Ghirri, Sugimoto, Richter, and Schifano.
For the first time, the artist employed photography in the Bodies series, created in the early 2000s.
These works originate from photographs of real human bodies, which are computer-edited with image-editing software and printed on canvas, before being painted and further transformed. In this series, the human body is represented as an object of exploitation by mass media.
These works already showed the first signs of a conceptual shift, with the progressive dissolution of figures, which gradually gave way to increasingly dominant backgrounds and atmospheres, heralding a new phase of experimentation.
After the Bodies series was concluded, Albanese, driven by a deepening interest in landscape, began using photography to build an archive dedicated to different typologies—namely, landscapes, skies, and clouds—to use as references for his paintings. Subsequently, these shots gradually took on an independent role, becoming the fulcrum of a parallel aesthetic research aimed at capturing the beauty of ephemeral phenomena, crystallized in a unique moment.
The most significant series of this investigation is Specular Clouds, in which, through digital manipulation, clouds are extrapolated from their landscape context and re-immersed in surreal settings, assuming the role of absolute protagonists. In a delicate balance of light and shadow, the imposing masses of vapor are reflected in vast surfaces of water, evoking sensations of immensity and silent contemplation.
A further expansion of this digital experimentation takes shape in the Enigma series, in which, with the aid of photomontages and CGI integration, the artist photorealistically depicts landscapes partially submerged by water, where gigantic classical sculptures and ancient architecture emerge, generating environments suspended between historical memory and dystopian visions.
Albanese transcends the conventional use of photography. This fusion of techniques and expressive modes reflects his ongoing exploration of new visual languages and their interconnections, aiming to expand interpretative and sensorial possibilities and offer a more immersive visual experience that stimulates creativity and imagination. This approach allows the artist to transform photography into a dynamic and multifunctional medium, moving beyond static images and introducing movement and audio experimentation.
CGI
2D and 3D computer graphics, known as CGI (Computer-Generated Imagery), is the other major component of Albanese's artistic research. He began to develop an interest in this field in the early 2000s, fascinated primarily by the potential of creating photorealistic images and processing three-dimensional objects and spaces, simulating physical reality. From there, he began using various software, which are now widely used in the creation of special effects (VFX) for film, television, advertising, and video games. In his case, however, he uses these techniques for purely artistic research. His goal is to create the illusion of imaginary atmospheres and environments that evoke a surreal and timeless dimension.
This led, for example, to the creation of the series Free Forms, Blob Forms, and Fluid Forms, inspired by the theme of water and fluidity. Three-dimensional animations featuring intertwining luminous lines or fluid matter that float in an aseptic void, creating unpredictable entanglements and interplays of solids and voids that recall the Japanese aesthetic concept of yohaku no-bi, the beauty of emptiness and incompleteness.
Beyond these more abstract works, there are also works dedicated to landscapes, such as the aforementioned Specular Clouds and Enigma series, or the "Indefinite Landscape" series, where, in a large, dark room resembling a movie theater, giant photographs of primitive landscapes, or cloudscapes, appear on the back wall, reflected in a floor flooded with a kind of viscous liquid resembling petroleum. In these works, the artist aims to stimulate a contemplative and introspective experience of the natural world.
Added to these works are the photorealistic 3D virtual environments of the "The Impossible Exhibition" series, which arose from the artist's need to view his own works in a space similar to that of an art gallery, with the aim of observing and evaluating their effect as a spectator, in a more objective and detached way.
Generative artificial intelligence
In recent years, Albanese has experimented with an innovative integration of traditional painting, digital photography, and computer graphics, expanding his artistic language with the inclusion of generative artificial intelligence. Images from his paintings are digitally merged with his archival photographs of real or AI-generated landscapes, as in the series on Glaciers, Volcanoes, Deserts, and Storms from the large-scale series entitled Another World. In other works, he creates hybrids based on personal photographic reportages dedicated to ancient artworks, as in Caput Mundi, a series dedicated to the beauties of ancient Rome. The final result is works that oscillate between figurative and abstract, with intense, acid-tinged hues; particularly vivid and often unnatural color combinations and tones, characterized by strong contrasts and extreme color saturations. These colors evoke an artificial visual sensation, psychedelic and unnatural fluorescent tones, reminiscent of the intensity of chemical pigments or industrial dyes. Furthermore, during the computer manipulation phase, the artist attempts to partially destroy the image through unexpected distortions generated by digital or analog problems, such as software, hardware, or compression malfunctions known in the art jargon as "glitches." This is complemented by digital toning and overlays of gestural brushstrokes, which further transform and transfigure the landscape.
Collectively, these works explore multiple forms: from the transcendent relationship with photography that goes beyond simple visual experience, to atmospheric transfigurations that evoke Turner's painting in a modern key, as a full expression of light and color, in which forms dissolve and representation becomes increasingly abstract until it surpasses the concrete experience of nature, generating an ambivalent dialogue between realism and non-objectivity, reality and appearance.
The final production phase of these works is intended for video panels, LED walls, projection systems (Video Mapping) and limited edition prints, which in some cases are further enriched manually by the artist after printing, with the use of acrylic colors and varnishes.
EXHIBITIONS
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2005 – Inkiostro, group show, Chiostro di S. Paolo, Ferrara
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2006 – L’inquietudine, group show, Milan (Fondazione D’Ars)
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2010 – Finalist exhibition, 4th Arte Laguna Prize, Venice
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2024 – Finalist exhibition, Be Natural Be Wild, Biella (4th edition)
AWARDS AND PRIZES
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2003 – Pavia – Young European Art, Special Award “Chamber of Commerce”
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2004 – Celeste Award, 1st Edition, San Gimignano
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2004 – National Award for Painting and Sculpture – City of Novara, Merit Plaque
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2005 – Mention, Celeste Prize, 2nd Edition, San Gimignano
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2006 – Special Prize from the Artistic Direction, City of Novara
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2010 – Finalist, 4th Arte Laguna Prize, Photography section
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2024 – Finalist, Be Natural Be Wild art competition, Painting section
PUBLICATIONS
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2005 – National Award for Painting and Sculpture – City of Novara, catalogue, p.18
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2005 – Celeste Prize, catalogue, Painting Medium section, p.55
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2006 – City of Novara, catalogue, p.19
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2010 – 4th Arte Laguna Prize – Venice, catalogue, p.142
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2024 – Be Natural Be Wild – 4th Edition, Biella, catalogue, p.90
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